11.01.2026
Implemented Mechanics:
- Game start – selecting a faction (initially the Free faction) and creating the player’s first world.
- Building construction – a system calculating construction time and an automation executing the task.
- Building production – a system that recalculates current building production every hour and then adds entries to the warehouse. Production takes into account employee salaries, the number of workers in the building, and available warehouse space.
- Maintenance costs – a system that recalculates building maintenance and employee costs once per hour and deducts them from the player’s current funds.
Roadmap:
- Planet population increase and decrease mechanism.
- Market and buying/selling mechanisms.
- Expansion of production to include all possible buildings and production stages.
- Energy production and its impact on output.
- Tax system
- Inflation system
- Other factions
- Military module
